Patch 1.05 is looking to be the biggest Warhammer Online patch by far, with the list of features at over 17 pages long - and still going. Otherwise known as "Combat and Careers", this patch includes adjustments to every conceivable career in the game.
Mythic GM Mark Jacobs is hoping that they can post the full patch notes by tomorrow morning, although that will still depend on how fast they can do the final review of all the preliminary changes and notes themselves. But in the meantime, he shares with us but some of the exciting highlights of Patch 1.05:
Public Test Server: Similar to our Pendragon sever for DAoC, this server will be both open to all players but players will be able to copy (not transfer, your original character remains on its server) their existing characters over to this server at anytime.
This server will get the latest, but not final, version of the game and feedback from this server will be used in making any further adjustments to the version. We encourage all players who want to help in the development process to give it a shot. More information on the PTS will be posted on the Herald.
Rally masters have been put at every Warcamp to make moving around the world a bit easier and faster. This is only the first part of some improvements we are making to the transportation system to cut down on the time that players have had to spend simply running back and forth between places. The next step will be to allow players to have multiple bind points.
Players should be able to use the morale button abilities more effectively now. In other words, the darn thing should work every time.
Many of the issues with spell/abilities animations not firing off/ending properly have been corrected. Hopefully we got all of the issues but only time will tell.
An additional gold bag will be generated when a keep or fortress is taken.
Morale abilities will now display their cooldowns correctly at all times. This is just one of many UI fixes.
The "Ability Not Ready" message will no longer display when the remaining cooldown on an ability is less than or equal to the full global cooldown.



