You get gold by defeating enemies in battles. They actually drop treasure chests filled with money, or magic items that you can equip on your hero units. Apart from this, you'll get a lump sum of treasure after completing each mission, representing booty acquired from fallen foes. The in-battle drops are a bit problematic; only hero units can pick them up and Warhammer Gold it isn't always tactically sound to move one to the location of the drop. If a mission ends with treasure still on the field, you're out of luck -- this tends to happen quite frequently.
Luckily, the actual combat in Mark of Chaos is designed well enough to make the thinness of the single-player campaign a bit easier to tolerate. Though the battles look amazing from a purely visual standpoint, there is actually quite a lot going on behind the scenes. Some of the linchpin elements of the tabletop game have been modeled in Mark of Chaos, and they've been superbly translated into fun gameplay mechanics. Regiment morale, for example, factors significantly into battles and Warhammer Gold being mindful of it will measure heavily into your success as a general. While some units are more battle hardy than others, in the face of superior numbers (or particularly frightful foes like giants and demons) even the most stalwart regiment will break. Skaven units, for instance, are especially cowardly and more prone to break, while others (like the Empire's crazed Flagellants) are effectively unshakeable.



