During Age of Conan's launch, we took a final look at the game as it existed in Beta, a 'state of the game' that took in everything we knew about the title at that point. Today this blogger has attempted to do the same for Warhammer Gold : Age of Reckoning, the fantasy MMO slated for release by EA and Mythic Entertainment on the 18th of September. If anything, Warhammer Gold is a title with a more tightly-wound, highly anticipatory audience than Conan was. The long history of the Warhammer IP, the evocative nature of the tabletop roleplaying game, and a legion of wargaming followers across the globe has made this a must-play game across numerous demographics.
Adding on to that the game's lengthy development lifetime and very aggressive marketing campaign leads to a recipe for hype few MMO titles have seen before. Reading the blogosphere in the last few days might have lead you to the conclusion that Warhammer is the second coming. Or, alternatively, that it's an unfun grindfest that apes World of Warcraft poorly. As is so often the case, the truth falls somewhere in between.
In actuality, I believe Warhammer Gold offers a fundamentally fun experience. It's a tried and true variation on the core fantasy MMO trope, with a few substantial departures from the 'norm' ... possibly enough to change the direction of this genre for years to come. Read on for this blogger's view on where the game is today - regardless of problems, pitfalls, and promise.



